
There are also static bonuses to leader experience gain, so make sure you look over your Admirals' abilities closely. Such as an Air Commander operating a patrol squad of Destroyers.

Transport or Convoy – Required for transporting ‘goods’ such as reinforcements for divisions, equipment, and production resources across water zones within the game.Ī single Admiral can lead 10 unique groups, so pile lots under one great admiral, even if it’s not his ‘specialty’.CV Carrier 36+ - can be cheap to moderate, reliable, requires an escort.CV Converted Carrier – Moderate to fast speed, relies on its parent class of Battleship or Cruiser hull for engine upgrades, cheap, weak, requires an escort.BB Battleship – Moderate to unreasonable costs, slow to moderate speed, heavy firepower, heavy armor.BC Battle Cruiser – Moderate in nearly all categories.CA Heavy Cruiser / Coastal Defense Ship – can be expensive, slow to Moderate speeds, Medium to heavy firepower.CL Light Cruiser – Most versatile, Moderate to expensive cost, reliable and durable Moderate to Fast speeds.SS Cruiser Submarine – cheap, unique to a few countries, slow, special loadout options.SS Submarine – cheap, slow, limited loadout options.Let’s highlight the types of ship hulls in Hearts of Iron 4, then talk about the actual building of a fleet, composition, admiral upgrades and more. This is a guide for you to step off from. Some results may shock you so try new things out. I think I have a couple of pearls in here for you to take away, but seriously – adapt to your own play style and current game. Not everyone plays HOI4 the same, and we’re all better for it. I try to find ways to push advantage towards my single-player game style. Some are great, others are not as effective, especially after several years of content changes, patch releases, DLC updates, multi vs single-player settings and more. I've tried a lot of different YouTubers, Redditor, and other online ideas. *snap*Īs far as credentials and why should you listen to any of this? I've banked more than 9000 hours playing HOI4. In that feeling I guess I’ll be this skinny weird dude to your Thanos. Then you can determine how long, how much and what type of Navy you’ll build. Within the guide, there is a lot of “ThEoRy CrAfTiNg” because. If you buy one DLC, make it Man the Guns. I’ll discuss the MTG content 99% of the time. But for someone picking up HOI4 and NOT having MTG? I would advise against it. When the naval modifications for Man the Guns were finally released I could see the brilliant potential that new system married into the existing game.

‘Not every division works for every situation so I need to change things sometimes.’īut it’s water stuff, so we’ll say ‘fleet’ instead of ‘division’.
